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SLY 2: BAND OF THIEVES
Sly Cooper and Thievius Raccoonus came out of nowhere in 2002 and turned out to be one of the best games on the PS2 that year. With that kind of unexpected success, the anticipated sequel had a big act to follow. Sly 2: Band of Thieves follows Sly, the slippery raccoon thief and his partners in crime: Bentley, the genius turtle behind the planning, and Murray, the hippo with a big punch. The goal for the three is to capture the various parts of Clockwerk, the villainous owl from the previous game, because the dreaded Klaww Gang plans to put him back together. Although Bentley plans everything out, the fun comes in executing those plans. The
big heist takes you to interesting locales like Paris, India,
Prague and even Canada, and will also see Bentley and Murray
play very active roles. Each character has different skills
and strengths, which come in handy for setting things up for
each mission. Thanks to unscripted gameplay, there are also
a variety of ways for each character to accomplish their objectives. But with all the stealth comes plenty of action, and the simplicity of the controls ensures that you won’t ever get confused during a fight. In fact, the controls are great in every aspect of Band of Thieves. All the platform-jumping and gymnastics are easily pulled off, so it’s unlikely you’ll get frustrated with that part of the gameplay. The visuals and sounds, meanwhile, only add to the excellent gameplay. The immersive worlds Sucker Punch designed for Band of Thieves are a huge step up from the linear levels seen in Sly Cooper. The cel-shaded graphics and cinematics look seamless and very stylish. Cartoon interpretations of cities like Paris and Calcutta have never looked better.
Band
of Thieves’ appeal is mainly on how fun the game is
to play. It isn’t short (it’ll take as much as
10 hours to finish it), and it isn’t frustrating to
go through. Sucker Punch designed an absolutely solid game
here, and one that is well worth the time to go through. |
Publisher: Rating: 9/10
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